Bone Hound is the run-ender. It starts on Floor 6 and is reported through Floor 9. The screen warns that a dangerous entity was detected, with a siren. It does not get duplicated on Floor 11 the way ordinary entities do.
| Stat | Documented value |
|---|---|
| Hit | 50 HP |
| Wander speed | About 20 studs per second |
| Chase speed | About 30 studs per second |
| Pause after a hit | About 1 second |
| Sleep | About 20 seconds |
| Calm patrol before a rest | About 90 seconds |
| Hearing | Sniff and bark inside roughly 20 to 30 studs |
Beginner has 100 HP, so two hits are a kill. Higher-health classes may live a third hit. The one-second pause is not enough to win a straight hallway.
Three states
Wander. It follows nodes, snorts, and steps heavily. While calm it can walk through thorns and still miss a player hiding in the bushes.
Chase. Line of sight makes it roar and sprint faster than you. Corners, vents, pipes, bookshelves, and closed doors drop the chase after several seconds without sight. Mansion interior doors are too small for it.
Sleep. Snoring, about 20 seconds, no contact damage. You can walk on it, jump on it, and loot. It wakes on the timer, not because you touched it, then ignores players for a short moment before it patrols again. Petting it during the nap is the badge He Doesn't Bite. The description itself says that might be a bad idea. Encountering it at all is Prey.
What to do when the siren starts
- Shut the wing gates you are not using.
- Loot only while you hear snoring. Leave before the 20 seconds end.
- If it sees you, break sight. Do not race it down a corridor.
- In a team, one runner can pull it into an already looted wing and shut the gate. That is the wasteland trap.
- Do not let it into the elevator. It does not despawn mid-floor, and a hound in the cabin deletes anyone who comes home.
- Keep a carrot or cooked food on you. A 50 HP hit leaves Beginner at half or less, and the next hit finishes them.
Research text describes it as a mine predator that hunts for sport, naps after a kill, and overran an extermination attempt during the evacuation.
More entities: entity counters.
