Read in this order
Start with the Coin Meter if this is your first drop. Open entity counters before Floor 4. Open the revive guide before you play with friends, and the solo page if you are alone. Class, ore, hammer, and cooking pages are the mid-run decisions. Bone Hound and Kiwi eggs matter from Floor 6. Thorns change meaning after the Hazard Update.
Which Fatal Floors ποΈ guides are published?
Clear the Coin Meter on Floor 1
Floor 1 is always the Facility: five Iron Ore, one Blob, and an 8-credit quota. Two Iron Ore are enough to leave.
How to Counter Every Entity
You cannot kill entities. Each one has a tell, a floor, and a counter: ribs, sleep, vents, gates, or a horn.
Revive a Teammate with a Reviver
Use a Reviver on the fallen player's head. Solo runs cannot self-revive. A head in a pit comes back to the elevator.
Solo Descent Rules
One hit can end a solo run. Close gates, sell Revivers, and only cross a Bone Hound while it sleeps.
Spend Shards on the Right Class
Seven classes are documented in detail. Buy Chef or Hoarder first, then Builder, then Teleporter.
Ore Values and Storage Pots
Iron is 5 coins, Amethyst is 75, and Gold is 100. Jade and Amber prices are still unconfirmed. One pot holds one ore type.
Use the Hammer without Bricking the Elevator
The hammer moves and deletes tiles, but new placements only stick inside the elevator. Shop price is 150 coins. It sells for 15.
Cook Food before You Sell or Eat It
A campfire costs 750 coins and only works inside the elevator. Cooking doubles carrot and ham payouts and turns a 5 HP egg into 20 HP.
Floor Themes and How Deep the Elevator Goes
There are four map themes and a floor counter with a badge at 100. Only Floor 1 is guaranteed to be the Facility.
Cross a Bone Hound without Feeding It
From Floor 6 the hound hits for 50 HP and outruns you. Move during the 20-second sleep, and never let it into the elevator.
Take Giant Kiwi Eggs without a Chase
A calm Kiwi ignores you. One stolen egg makes it faster than sprint and each peck is 30 HP. Move the nest into the elevator, then delete it as the floor ends.
Thorns, Pits, and the Other Hallway Hazards
After the Hazard Update, Thorns are a hallway tile from Floor 15, not a creature. Pits still kill. Three other hallway badges exist with little published behavior.
